3D Animation





3D Animation
Software:Autodesk Maya.
Face Animation: Warm-up exercise - Face and head animation to a piece of dialogue.









3D Animation
Software:Autodesk Maya.

Character modeling turntable sequence display.



The regular poses enter the screen, followed by the final animation sequence with model demonstrations. The character somersaults into the camera, looks around, and then sits down. These three action designs are based on the personality traits of my character itself.








3D Motion Capture Animation
Software: Vicon Shogun,MotionBuilder,Unreal Engine .

Kingks Parking Lot Wild Walk - Motion Capture Animation production



Motion capture animation full process description
Software:Adobe Premiere.



This project aims to realize the two-player fighting over-animation of "Jinx: Parking Lot Rampage" through motion capture technology, exploring the complete production process from live action to game character animation. The project is centered on a reference to the character Jinx and the mechanical body B-07 from League of Legends, and combines the style of Japanese fighting games to construct a narrative over-animation. I completed five key steps in the process. Planning and Subtitling, Motion Capture Shooting, Data Cleaning, Redirection, and Engine Implementation. This presentation will focus on analyzing the technical challenges of how to get from motion capture data to the engine process and evaluate the effectiveness of the solutions as well as the problems.

The story background: In the abandoned parking lot at the border of Piltwoff and Zuan, the crazy genius Kingx discovers a mysterious mechanical entity "B-07" - it claims to be the ultimate fighting simulator of the hacker group "Source Code", capable of stealing the combat data of opponents through battles and replicating their abilities. The goal of B-07 is to collect sufficient data and create a mechanical army to subvert the city-state. Kingx regarded it as a "new toy", and a chaotic street fight thus began...



Preliminary concept design anticipation: I want to design a spin-off game that simulates League of Legends, with a style similar to that of Japanese fighting games, but at the same time, it can also trigger a plot and storyline. For instance, there are many levels, and whether you play them or not will trigger different plots.

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